It was also one of the first examples of a graphical adventure game, which although being primarily text based, used vector images drawn by the Apple II computer to display each scene – which included, (cue music) scenes of Murder. And in turn a new question was posed, ‘is this even a game?’ READ HISTORY BOOKAs the first entry in Sierra’s High-Res Adventure series of games, Mystery House (1980) was very much one of the first examples of a horror game. But, with the added glitz and glamour of low-resolution and heavily pixelated video, the cost usually came in the form of limited functionality. It was an optical-laser-storage-device-driven time when experienced and respected developers incorporated movie length scripts, actors, special effects, and film editing into their games. The mid ‘90s were truly halcyon days for games trying to take advantage of the new CD-ROM drive.
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